Rogue Shift was a limited-time game mode to shake things up from a gameplay standpoint. Instead of the three teams clashing, Rogue Shift set each mercenary on their own to play for themselves and their own interests in a free-for-all battle royale. The trailer was built to provide background and mystery for the players.
Roles: Story Boarding, Game Capture, Cinematic Renders, Motion Graphics, Audio Design, Video Editing, Color Grading, and Graphic Design
Overall campaign visuals were also created by me. I made the renders for the key art and re-styled our original 9-5 logo to fit the new theme. As the campaign only ran for a limited time, I wanted to emphasize the goal of the game mode, Loot // Survive // Extract, which is why I kept the slogan in all the promotional material.
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Assets to promote official streams. The logo was planned so that it is easy to adapt a new key message as needed for different assets while keeping a consistent style across the whole campaign which was seen as a high priority as the event ran for only a limited time.
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Screenshots and Store Assets for Steam and Stadia
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Gifs used in Steam store page as headlines to explain different aspects of the gamemode.
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